The Essentials

How to Play

Five minutes to learn. A different adventure every time.

Download the Full Rulebook

The Goal

Three objectives. One winner.

Every player races through the same story, but only one saves the prince.

Opening Card Back
Opening

Each character has unique objectives to start the game.

Revelation Card Back
Revelation

The revelation sheds light on why the prince went missing, and sets everyone's final objectives.

Lily's Ending Card Back
Ending ★

The first character to complete their final objective and find the prince wins.

Your Turn

Each turn has two actions

1

Roll & Move

Roll the dice and advance your character across the map. The tiles you land on shape your path.

Wilderness Tile
2

Draw an Adventure Card

Land on an action tile and draw a card. Boons, obstacles, shortcuts: anything can happen.

Adventure Card

Lost Page Token
Lost Pages

Every explorer collects lost page tokens to achieve their objectives or find shortcuts through the wilderness.

Magic Token
Magic Tokens

Apprentices collect magic tokens and magic items for unique advantages when tackling harder objectives.

Your Story

Your actions form a unique story every game.

Completing objectives build the modular story of each game.

Opening Card
Revelation Card
Lily's Ending Card

Pick Your Character

Every age has a hero.

Characters are grouped by difficulty. Everyone plays the same game, just with different objectives and stories.

Ages 4+
Courier

Simple objectives. Great for young adventurers.

Lily
Lily
Tom
Tom
Ages 6+
Tinkerer

More complex objectives. For growing adventurers.

Amber
Amber
Ralph
Ralph
Ages 10+
Apprentice

Full complexity. Strategy, timing, and story mastery.

Henry
Henry
Sally
Sally
Bella
Bella
Ben
Ben

Ready to dive deeper?

The full rulebook covers every rule, edge case, and strategy. Download it free.

Download the Full Rulebook